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Put misc. 3D tool visible instances on their own layer

This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
This commit is contained in:
Pedro J. Estébanez
2020-11-26 20:00:08 +01:00
parent e4f2f899db
commit 08a46bbacd
3 changed files with 14 additions and 6 deletions

View File

@@ -1084,11 +1084,15 @@ void GridMapEditor::_notification(int p_what) {
grid[i] = VS::get_singleton()->mesh_create();
grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
}
selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(selection_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
paste_instance = VisualServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(paste_instance, 1 << SpatialEditorViewport::MISC_TOOL_LAYER);
_update_selection_transform();
_update_paste_indicator();