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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Small batch of fixes

-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
This commit is contained in:
Juan Linietsky
2014-12-15 15:42:58 -03:00
parent be4e40e90a
commit 089d7fa171
21 changed files with 348 additions and 46 deletions

View File

@@ -3,6 +3,7 @@
import os
import sys
import string
def is_active():
@@ -30,11 +31,11 @@ def configure(env):
env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
env['OBJSUFFIX'] = ".rt" + env['OBJSUFFIX']
env['LIBSUFFIX'] = ".rt" + env['LIBSUFFIX']
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/x64/lib'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
@@ -48,19 +49,24 @@ def configure(env):
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO','/O1'])
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
env.Append(CXXFLAGS=['/TP', '/ZW'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
#env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW'))
env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
#env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
#env.Append(CXXFLAGS=['/TP', '/ZW'])
#env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
@@ -70,8 +76,16 @@ def configure(env):
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
env.Append(LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI', 'wsock32', 'shell32','advapi32'])
LIBS=[
#'winmm',
'libEGL',
'libGLESv2',
'libANGLE',
#'kernel32','ole32','user32', 'advapi32'
]
env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
@@ -80,4 +94,3 @@ def configure(env):
env['ENV'] = os.environ;