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[GDNative] loading error and version error procs
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@@ -229,13 +229,28 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
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godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
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////// Script API
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struct godot_gdnative_api_struct; // Forward declaration
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typedef struct godot_gdnative_api_version {
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unsigned int major;
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unsigned int minor;
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} godot_gdnative_api_version;
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typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
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struct godot_gdnative_api_struct {
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unsigned int type;
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godot_gdnative_api_version version;
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const godot_gdnative_api_struct *next;
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};
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#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
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typedef struct {
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godot_bool in_editor;
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uint64_t core_api_hash;
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uint64_t editor_api_hash;
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uint64_t no_api_hash;
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void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
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void (*report_loading_error)(const godot_object *p_library, const char *p_what);
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godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
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const struct godot_gdnative_core_api_struct *api_struct;
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const godot_string *active_library_path;
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