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[GDNative] loading error and version error procs

This commit is contained in:
Karroffel
2017-11-19 23:41:22 +01:00
parent f5e85c6103
commit 0865365e21
4 changed files with 49 additions and 14 deletions

View File

@@ -229,13 +229,28 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API
struct godot_gdnative_api_struct; // Forward declaration
typedef struct godot_gdnative_api_version {
unsigned int major;
unsigned int minor;
} godot_gdnative_api_version;
typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
struct godot_gdnative_api_struct {
unsigned int type;
godot_gdnative_api_version version;
const godot_gdnative_api_struct *next;
};
#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
typedef struct {
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
void (*report_loading_error)(const godot_object *p_library, const char *p_what);
godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
const struct godot_gdnative_core_api_struct *api_struct;
const godot_string *active_library_path;