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[GDNative] loading error and version error procs
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@@ -109,6 +109,9 @@ Ref<GDNativeLibrary> GDNative::get_library() {
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return library;
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}
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extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
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extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
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bool GDNative::initialize() {
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if (library.is_null()) {
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ERR_PRINT("No library set, can't initialize GDNative object");
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@@ -168,6 +171,8 @@ bool GDNative::initialize() {
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options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
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options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
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options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
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options.report_version_mismatch = &_gdnative_report_version_mismatch;
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options.report_loading_error = &_gdnative_report_loading_error;
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options.gd_native_library = (godot_object *)(get_library().ptr());
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options.active_library_path = (godot_string *)&path;
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