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Add AgX tonemapper option to Environment
Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
changed polynomial contrast curve approximation.
- This does *not* implement Blender's chroma rotation to address hue shift.
This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
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@@ -3072,6 +3072,7 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_AGX);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
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