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Fix String type compatibility being too permissive

This commit is contained in:
rune-scape
2022-12-12 07:27:41 -05:00
parent 97df6de4a7
commit 08449ab16e
3 changed files with 11 additions and 4 deletions

View File

@@ -1595,7 +1595,7 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant
}
if (p_constant->datatype_specifier != nullptr) {
if (!is_type_compatible(explicit_type, type)) {
if (!is_type_compatible(explicit_type, type, true)) {
push_error(vformat(R"(Assigned value for constant "%s" has type %s which is not compatible with defined type %s.)", p_constant->identifier->name, type.to_string(), explicit_type.to_string()), p_constant->initializer);
#ifdef DEBUG_ENABLED
} else if (explicit_type.builtin_type == Variant::INT && type.builtin_type == Variant::FLOAT) {
@@ -4187,8 +4187,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
if (p_target.kind == GDScriptParser::DataType::BUILTIN) {
bool valid = p_source.kind == GDScriptParser::DataType::BUILTIN && p_target.builtin_type == p_source.builtin_type;
valid |= p_source.builtin_type == Variant::STRING && p_target.builtin_type == Variant::STRING_NAME;
valid |= p_source.builtin_type == Variant::STRING_NAME && p_target.builtin_type == Variant::STRING;
if (!valid && p_allow_implicit_conversion) {
valid = Variant::can_convert_strict(p_source.builtin_type, p_target.builtin_type);
}
@@ -4204,7 +4202,7 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ
// Variant array can't be appended to typed array.
valid = false;
} else {
valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), false);
valid = is_type_compatible(p_target.get_container_element_type(), p_source.get_container_element_type(), p_allow_implicit_conversion);
}
}
}