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Refactor Process Mode

Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192

* PauseMode is now ProcessMode, containing the following states:
	```
	PROCESS_MODE_INHERIT, // same as parent node
	PROCESS_MODE_NORMAL, // process only if not paused
	PROCESS_MODE_PAUSE_ONLY, // process only if paused
	PROCESS_MODE_ALWAYS, // process always
	PROCESS_MODE_DISABLED, // never process
	```
* NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree).
* Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
This commit is contained in:
reduz
2021-02-18 15:52:29 -03:00
parent 247b7e2448
commit 083aa9b95e
17 changed files with 206 additions and 143 deletions

View File

@@ -236,6 +236,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
item->set_text(0, node_name);
item->set_selectable(0, marked_selectable);
item->set_custom_color(0, get_theme_color("accent_color", "Editor"));
} else if (!p_node->can_process()) {
item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
} else if (!marked_selectable && !marked_children_selectable) {
Node *node = p_node;
while (node) {
@@ -585,6 +587,11 @@ void SceneTreeEditor::_test_update_tree() {
tree_dirty = true;
}
void SceneTreeEditor::_tree_process_mode_changed() {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
tree_dirty = true;
}
void SceneTreeEditor::_tree_changed() {
if (EditorNode::get_singleton()->is_exiting()) {
return; //speed up exit
@@ -655,6 +662,7 @@ void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
@@ -665,6 +673,7 @@ void SceneTreeEditor::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));