You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Refactor Process Mode
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192 * PauseMode is now ProcessMode, containing the following states: ``` PROCESS_MODE_INHERIT, // same as parent node PROCESS_MODE_NORMAL, // process only if not paused PROCESS_MODE_PAUSE_ONLY, // process only if paused PROCESS_MODE_ALWAYS, // process always PROCESS_MODE_DISABLED, // never process ``` * NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree). * Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes.
This commit is contained in:
@@ -263,7 +263,7 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
|
||||
cpu_particles->set_name(node->get_name());
|
||||
cpu_particles->set_transform(node->get_transform());
|
||||
cpu_particles->set_visible(node->is_visible());
|
||||
cpu_particles->set_pause_mode(node->get_pause_mode());
|
||||
cpu_particles->set_process_mode(node->get_process_mode());
|
||||
|
||||
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
|
||||
ur->create_action(TTR("Convert to CPUParticles3D"));
|
||||
|
||||
Reference in New Issue
Block a user