diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 3ce51e83d6a..4b56f582923 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -19,11 +19,11 @@
Multiplies the current scale by the [param ratio] vector.
-
+
- Returns the angle between the node and the [param point] in radians.
+ Returns the angle between the node and the [param point] in radians. See also [method look_at].
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url]
@@ -45,7 +45,7 @@
- Rotates the node so that its local +X axis points towards the [param point], which is expected to use global coordinates.
+ Rotates the node so that its local +X axis points towards the [param point], which is expected to use global coordinates. This method is a combination of both [method rotate] and [method get_angle_to].
[param point] should not be the same as the node's position, otherwise the node always looks to the right.
@@ -69,7 +69,7 @@
- Applies a rotation to the node, in radians, starting from its current rotation.
+ Applies a rotation to the node, in radians, starting from its current rotation. This is equivalent to [code]rotation += radians[/code].
@@ -90,7 +90,7 @@
- Translates the node by the given [param offset] in local coordinates.
+ Translates the node by the given [param offset] in local coordinates. This is equivalent to [code]position += offset[/code].