You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Merge pull request #37450 from SkyLucilfer/profilerBug
Fix profiler frame number stops updating when window is minimized
This commit is contained in:
@@ -318,7 +318,7 @@ struct RemoteDebugger::ServersProfiler {
|
|||||||
|
|
||||||
void _send_frame_data(bool p_final) {
|
void _send_frame_data(bool p_final) {
|
||||||
DebuggerMarshalls::ServersProfilerFrame frame;
|
DebuggerMarshalls::ServersProfilerFrame frame;
|
||||||
frame.frame_number = Engine::get_singleton()->get_frames_drawn();
|
frame.frame_number = Engine::get_singleton()->get_idle_frames();
|
||||||
frame.frame_time = frame_time;
|
frame.frame_time = frame_time;
|
||||||
frame.idle_time = idle_time;
|
frame.idle_time = idle_time;
|
||||||
frame.physics_time = physics_time;
|
frame.physics_time = physics_time;
|
||||||
|
|||||||
Reference in New Issue
Block a user