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Update the visibility logic for the spatial editor navigation controls
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@@ -428,6 +428,7 @@ private:
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void _view_settings_confirmed(float p_interp_delta);
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void _update_camera(float p_interp_delta);
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void _update_navigation_controls_visibility();
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Transform to_camera_transform(const Cursor &p_cursor) const;
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void _draw();
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@@ -443,6 +444,7 @@ private:
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Camera *previewing;
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Camera *preview;
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bool previewing_camera;
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bool previewing_cinema;
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bool _is_node_locked(const Node *p_node);
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void _preview_exited_scene();
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