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Update the visibility logic for the spatial editor navigation controls

This commit is contained in:
Fredia Huya-Kouadio
2022-12-13 16:13:18 -08:00
parent c54c1b0b6b
commit 0825859a94
2 changed files with 17 additions and 11 deletions

View File

@@ -428,6 +428,7 @@ private:
void _view_settings_confirmed(float p_interp_delta);
void _update_camera(float p_interp_delta);
void _update_navigation_controls_visibility();
Transform to_camera_transform(const Cursor &p_cursor) const;
void _draw();
@@ -443,6 +444,7 @@ private:
Camera *previewing;
Camera *preview;
bool previewing_camera;
bool previewing_cinema;
bool _is_node_locked(const Node *p_node);
void _preview_exited_scene();