1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-22 15:06:45 +00:00

Refactor size expression parsing for arrays in the shaders

This commit is contained in:
Yuri Roubinsky
2022-01-15 12:10:26 +03:00
parent c1e78f749e
commit 08208406ca
2 changed files with 115 additions and 341 deletions

View File

@@ -1045,11 +1045,8 @@ private:
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
Node *_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, int &r_array_size);
Error _parse_global_array_size(int &r_array_size, const FunctionInfo &p_function_info);
Error _parse_local_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, Node *&r_size_expression, int &r_array_size, bool &r_is_unknown_size);
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);