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set has_type false if it is BUILTIN but Variant::NIL
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@@ -429,7 +429,7 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) {
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(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN)
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(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN)
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#define IS_BUILTIN_TYPE(m_var, m_type) \
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#define IS_BUILTIN_TYPE(m_var, m_type) \
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(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type)
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(m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type && m_type != Variant::NIL)
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void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
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void GDScriptByteCodeGenerator::write_type_adjust(const Address &p_target, Variant::Type p_new_type) {
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switch (p_new_type) {
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switch (p_new_type) {
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@@ -0,0 +1,6 @@
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func test():
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match null:
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null:
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print('null matched')
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_:
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pass
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@@ -0,0 +1,2 @@
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GDTEST_OK
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null matched
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