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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Fix some bugs in visual shader editor

This commit is contained in:
Yuri Roubinsky
2020-09-21 14:32:59 +03:00
parent 8039978110
commit 07fb960a88
6 changed files with 269 additions and 91 deletions

View File

@@ -3490,6 +3490,14 @@ String VisualShaderNodeFloatUniform::generate_code(Shader::Mode p_mode, VisualSh
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeFloatUniform::is_show_prop_names() const {
return true;
}
bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
return true;
}
void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
hint = p_hint;
emit_changed();
@@ -3649,6 +3657,14 @@ String VisualShaderNodeIntUniform::generate_code(Shader::Mode p_mode, VisualShad
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeIntUniform::is_show_prop_names() const {
return true;
}
bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
return true;
}
void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
hint = p_hint;
emit_changed();
@@ -3823,6 +3839,14 @@ String VisualShaderNodeBooleanUniform::generate_code(Shader::Mode p_mode, Visual
return "\t" + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
}
bool VisualShaderNodeBooleanUniform::is_show_prop_names() const {
return true;
}
bool VisualShaderNodeBooleanUniform::is_use_prop_slots() const {
return true;
}
void VisualShaderNodeBooleanUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeBooleanUniform::set_default_value_enabled);
ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeBooleanUniform::is_default_value_enabled);
@@ -3913,6 +3937,10 @@ String VisualShaderNodeColorUniform::generate_code(Shader::Mode p_mode, VisualSh
return code;
}
bool VisualShaderNodeColorUniform::is_show_prop_names() const {
return true;
}
void VisualShaderNodeColorUniform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeColorUniform::set_default_value_enabled);
ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeColorUniform::is_default_value_enabled);
@@ -4012,6 +4040,14 @@ void VisualShaderNodeVec3Uniform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value"), "set_default_value", "get_default_value");
}
bool VisualShaderNodeVec3Uniform::is_show_prop_names() const {
return true;
}
bool VisualShaderNodeVec3Uniform::is_use_prop_slots() const {
return true;
}
bool VisualShaderNodeVec3Uniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}
@@ -4104,6 +4140,14 @@ void VisualShaderNodeTransformUniform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "default_value"), "set_default_value", "get_default_value");
}
bool VisualShaderNodeTransformUniform::is_show_prop_names() const {
return true;
}
bool VisualShaderNodeTransformUniform::is_use_prop_slots() const {
return true;
}
bool VisualShaderNodeTransformUniform::is_qualifier_supported(Qualifier p_qual) const {
return true; // all qualifiers are supported
}