You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-05 17:15:09 +00:00
Improved directional light arrow and gizmo highlighting
This commit is contained in:
@@ -131,9 +131,9 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
|
|||||||
PoolVector<Color>::Write w = color.write();
|
PoolVector<Color>::Write w = color.write();
|
||||||
for (int i = 0; i < p_lines.size(); i++) {
|
for (int i = 0; i < p_lines.size(); i++) {
|
||||||
if (is_selected())
|
if (is_selected())
|
||||||
w[i] = Color(1, 1, 1, 0.6);
|
w[i] = Color(1, 1, 1, 0.8);
|
||||||
else
|
else
|
||||||
w[i] = Color(1, 1, 1, 0.25);
|
w[i] = Color(1, 1, 1, 0.2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -550,8 +550,9 @@ Ref<SpatialMaterial> EditorSpatialGizmo::create_material(const String &p_name, c
|
|||||||
|
|
||||||
if (!is_editable()) {
|
if (!is_editable()) {
|
||||||
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
|
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
|
||||||
} else if (!is_selected()) {
|
}
|
||||||
color.a *= 0.5;
|
if (!is_selected()) {
|
||||||
|
color.a *= 0.3;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<SpatialMaterial> line_material;
|
Ref<SpatialMaterial> line_material;
|
||||||
@@ -597,7 +598,7 @@ Ref<SpatialMaterial> EditorSpatialGizmo::create_icon_material(const String &p_na
|
|||||||
if (!is_editable()) {
|
if (!is_editable()) {
|
||||||
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
|
color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
|
||||||
} else if (!is_selected()) {
|
} else if (!is_selected()) {
|
||||||
color.a *= 0.5;
|
color.a *= 0.3;
|
||||||
}
|
}
|
||||||
|
|
||||||
Ref<SpatialMaterial> icon;
|
Ref<SpatialMaterial> icon;
|
||||||
@@ -780,34 +781,32 @@ void LightSpatialGizmo::redraw() {
|
|||||||
Ref<Material> material = create_material("light_directional_material", gizmo_color);
|
Ref<Material> material = create_material("light_directional_material", gizmo_color);
|
||||||
Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
|
Ref<Material> icon = create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons"));
|
||||||
|
|
||||||
const int arrow_points = 5;
|
const int arrow_points = 7;
|
||||||
|
const float arrow_length = 1.5;
|
||||||
|
|
||||||
Vector3 arrow[arrow_points] = {
|
Vector3 arrow[arrow_points] = {
|
||||||
Vector3(0, 0, 2),
|
Vector3(0, 0, -1),
|
||||||
Vector3(1, 1, 2),
|
Vector3(0, 0.8, 0),
|
||||||
Vector3(1, 1, -1),
|
Vector3(0, 0.3, 0),
|
||||||
Vector3(2, 2, -1),
|
Vector3(0, 0.3, arrow_length),
|
||||||
Vector3(0, 0, -3)
|
Vector3(0, -0.3, arrow_length),
|
||||||
|
Vector3(0, -0.3, 0),
|
||||||
|
Vector3(0, -0.8, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
int arrow_sides = 4;
|
int arrow_sides = 2;
|
||||||
|
|
||||||
Vector<Vector3> lines;
|
Vector<Vector3> lines;
|
||||||
|
|
||||||
for (int i = 0; i < arrow_sides; i++) {
|
for (int i = 0; i < arrow_sides; i++) {
|
||||||
|
for (int j = 0; j < arrow_points; j++) {
|
||||||
|
Basis ma(Vector3(0, 0, 1), Math_PI * i / arrow_sides);
|
||||||
|
|
||||||
Basis ma(Vector3(0, 0, 1), Math_PI * 2 * float(i) / arrow_sides);
|
Vector3 v1 = arrow[j] - Vector3(0, 0, arrow_length);
|
||||||
Basis mb(Vector3(0, 0, 1), Math_PI * 2 * float(i + 1) / arrow_sides);
|
Vector3 v2 = arrow[(j + 1) % arrow_points] - Vector3(0, 0, arrow_length);
|
||||||
|
|
||||||
for (int j = 1; j < arrow_points - 1; j++) {
|
lines.push_back(ma.xform(v1));
|
||||||
|
lines.push_back(ma.xform(v2));
|
||||||
if (j != 2) {
|
|
||||||
lines.push_back(ma.xform(arrow[j]));
|
|
||||||
lines.push_back(ma.xform(arrow[j + 1]));
|
|
||||||
}
|
|
||||||
if (j < arrow_points - 1) {
|
|
||||||
lines.push_back(ma.xform(arrow[j]));
|
|
||||||
lines.push_back(mb.xform(arrow[j]));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user