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[DOCS] Update PhysicsDirectSpaceState.cast_motion

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homer666
2019-01-31 20:39:40 +11:00
parent f32c826924
commit 07e27cd197

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@@ -21,7 +21,7 @@
</argument> </argument>
<description> <description>
Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. Checks whether the shape can travel to a point. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code].
If the shape can not move, the returned array will be [code][0, 0][/code]. If the shape can not move, the returned array will be [code][0, 0][/code] under Bullet, and empty under GodotPhysics.
</description> </description>
</method> </method>
<method name="collide_shape"> <method name="collide_shape">