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Show the texture name after the frame number in the SpriteFrames editor
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@@ -346,7 +346,7 @@ void SpriteFramesEditor::_update_library() {
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ti->set_text(0,"Frame "+itos(i)+" (empty)");
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} else {
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ti->set_text(0,"Frame "+itos(i));
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ti->set_text(0,"Frame "+itos(i)+" ("+frames->get_frame(i)->get_name()+")");
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ti->set_icon(0,frames->get_frame(i));
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}
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if (frames->get_frame(i).is_valid())
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