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Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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@@ -589,12 +589,14 @@ void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_
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viewport->hide_scenario = p_hide;
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}
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void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->hide_canvas = p_hide;
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}
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void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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@@ -608,12 +610,14 @@ void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camer
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viewport->camera = p_camera;
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}
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void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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viewport->scenario = p_scenario;
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}
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void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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@@ -639,6 +643,7 @@ void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canva
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viewport->canvas_map.erase(p_canvas);
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canvas->viewports.erase(p_viewport);
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}
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void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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@@ -646,6 +651,7 @@ void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID
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ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
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viewport->canvas_map[p_canvas].transform = p_offset;
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}
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void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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@@ -660,6 +666,7 @@ void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewpor
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viewport->global_transform = p_transform;
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}
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void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
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Viewport *viewport = viewport_owner.getornull(p_viewport);
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ERR_FAIL_COND(!viewport);
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