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Style: Enforce separation line between function definitions

I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
This commit is contained in:
Rémi Verschelde
2020-05-14 14:29:06 +02:00
parent 0be6d925dc
commit 07bc4e2f96
409 changed files with 2286 additions and 0 deletions

View File

@@ -144,6 +144,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
NodeDock::singleton->show_groups();
}
}
void SceneTreeEditor::_toggle_visible(Node *p_node) {
if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
bool v = bool(p_node->call("is_visible"));
@@ -774,6 +775,7 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
display_foreign = p_display;
_update_tree();
}
bool SceneTreeEditor::get_display_foreign_nodes() const {
return display_foreign;
}
@@ -961,6 +963,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
return String(d["type"]) == "nodes";
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from))
return;
@@ -1145,6 +1148,7 @@ void SceneTreeDialog::_notification(int p_what) {
void SceneTreeDialog::_cancel() {
hide();
}
void SceneTreeDialog::_select() {
if (tree->get_selected()) {
emit_signal("selected", tree->get_selected()->get_path());