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Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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@@ -144,6 +144,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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NodeDock::singleton->show_groups();
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}
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}
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void SceneTreeEditor::_toggle_visible(Node *p_node) {
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if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
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bool v = bool(p_node->call("is_visible"));
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@@ -774,6 +775,7 @@ void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
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display_foreign = p_display;
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_update_tree();
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}
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bool SceneTreeEditor::get_display_foreign_nodes() const {
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return display_foreign;
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}
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@@ -961,6 +963,7 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
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return String(d["type"]) == "nodes";
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}
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void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
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if (!can_drop_data_fw(p_point, p_data, p_from))
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return;
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@@ -1145,6 +1148,7 @@ void SceneTreeDialog::_notification(int p_what) {
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void SceneTreeDialog::_cancel() {
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hide();
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}
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void SceneTreeDialog::_select() {
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if (tree->get_selected()) {
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emit_signal("selected", tree->get_selected()->get_path());
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