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Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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@@ -549,41 +549,49 @@ void EditorDebuggerNode::set_live_debugging(bool p_enabled) {
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dbg->set_live_debugging(p_enabled);
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});
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}
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void EditorDebuggerNode::update_live_edit_root() {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->update_live_edit_root();
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});
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}
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void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_create_node(p_parent, p_type, p_name);
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});
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}
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void EditorDebuggerNode::live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_instance_node(p_parent, p_path, p_name);
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});
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}
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void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_remove_node(p_at);
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});
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}
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void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
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});
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}
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void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
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});
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}
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void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_duplicate_node(p_at, p_new_name);
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});
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}
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void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
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_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
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dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
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