You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
This commit is contained in:
@@ -192,13 +192,16 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
|
||||
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
|
||||
return Vector2i(x + p_v.x, y + p_v.y);
|
||||
}
|
||||
|
||||
void Vector2i::operator+=(const Vector2i &p_v) {
|
||||
x += p_v.x;
|
||||
y += p_v.y;
|
||||
}
|
||||
|
||||
Vector2i Vector2i::operator-(const Vector2i &p_v) const {
|
||||
return Vector2i(x - p_v.x, y - p_v.y);
|
||||
}
|
||||
|
||||
void Vector2i::operator-=(const Vector2i &p_v) {
|
||||
x -= p_v.x;
|
||||
y -= p_v.y;
|
||||
@@ -236,6 +239,7 @@ Vector2i Vector2i::operator-() const {
|
||||
bool Vector2i::operator==(const Vector2i &p_vec2) const {
|
||||
return x == p_vec2.x && y == p_vec2.y;
|
||||
}
|
||||
|
||||
bool Vector2i::operator!=(const Vector2i &p_vec2) const {
|
||||
return x != p_vec2.x || y != p_vec2.y;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user