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Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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@@ -131,6 +131,7 @@ void InputEventFromWindow::_bind_methods() {
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void InputEventFromWindow::set_window_id(int64_t p_id) {
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window_id = p_id;
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}
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int64_t InputEventFromWindow::get_window_id() const {
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return window_id;
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}
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@@ -148,6 +149,7 @@ bool InputEventWithModifiers::get_shift() const {
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void InputEventWithModifiers::set_alt(bool p_enabled) {
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alt = p_enabled;
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}
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bool InputEventWithModifiers::get_alt() const {
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return alt;
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}
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@@ -155,6 +157,7 @@ bool InputEventWithModifiers::get_alt() const {
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void InputEventWithModifiers::set_control(bool p_enabled) {
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control = p_enabled;
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}
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bool InputEventWithModifiers::get_control() const {
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return control;
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}
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@@ -162,6 +165,7 @@ bool InputEventWithModifiers::get_control() const {
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void InputEventWithModifiers::set_metakey(bool p_enabled) {
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meta = p_enabled;
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}
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bool InputEventWithModifiers::get_metakey() const {
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return meta;
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}
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@@ -169,6 +173,7 @@ bool InputEventWithModifiers::get_metakey() const {
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void InputEventWithModifiers::set_command(bool p_enabled) {
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command = p_enabled;
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}
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bool InputEventWithModifiers::get_command() const {
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return command;
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}
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@@ -359,6 +364,7 @@ void InputEventKey::_bind_methods() {
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void InputEventMouse::set_button_mask(int p_mask) {
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button_mask = p_mask;
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}
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int InputEventMouse::get_button_mask() const {
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return button_mask;
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}
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@@ -366,6 +372,7 @@ int InputEventMouse::get_button_mask() const {
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void InputEventMouse::set_position(const Vector2 &p_pos) {
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pos = p_pos;
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}
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Vector2 InputEventMouse::get_position() const {
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return pos;
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}
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@@ -373,6 +380,7 @@ Vector2 InputEventMouse::get_position() const {
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void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
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global_pos = p_global_pos;
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}
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Vector2 InputEventMouse::get_global_position() const {
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return global_pos;
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}
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@@ -405,6 +413,7 @@ float InputEventMouseButton::get_factor() const {
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void InputEventMouseButton::set_button_index(int p_index) {
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button_index = p_index;
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}
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int InputEventMouseButton::get_button_index() const {
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return button_index;
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}
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@@ -412,6 +421,7 @@ int InputEventMouseButton::get_button_index() const {
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void InputEventMouseButton::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventMouseButton::is_pressed() const {
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return pressed;
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}
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@@ -419,6 +429,7 @@ bool InputEventMouseButton::is_pressed() const {
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void InputEventMouseButton::set_doubleclick(bool p_doubleclick) {
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doubleclick = p_doubleclick;
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}
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bool InputEventMouseButton::is_doubleclick() const {
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return doubleclick;
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}
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@@ -739,6 +750,7 @@ int InputEventJoypadButton::get_button_index() const {
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void InputEventJoypadButton::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventJoypadButton::is_pressed() const {
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return pressed;
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}
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@@ -746,6 +758,7 @@ bool InputEventJoypadButton::is_pressed() const {
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void InputEventJoypadButton::set_pressure(float p_pressure) {
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pressure = p_pressure;
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}
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float InputEventJoypadButton::get_pressure() const {
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return pressure;
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}
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@@ -798,6 +811,7 @@ void InputEventJoypadButton::_bind_methods() {
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void InputEventScreenTouch::set_index(int p_index) {
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index = p_index;
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}
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int InputEventScreenTouch::get_index() const {
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return index;
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}
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@@ -805,6 +819,7 @@ int InputEventScreenTouch::get_index() const {
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void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
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pos = p_pos;
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}
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Vector2 InputEventScreenTouch::get_position() const {
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return pos;
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}
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@@ -812,6 +827,7 @@ Vector2 InputEventScreenTouch::get_position() const {
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void InputEventScreenTouch::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventScreenTouch::is_pressed() const {
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return pressed;
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}
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@@ -860,6 +876,7 @@ int InputEventScreenDrag::get_index() const {
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void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
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pos = p_pos;
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}
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Vector2 InputEventScreenDrag::get_position() const {
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return pos;
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}
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@@ -867,6 +884,7 @@ Vector2 InputEventScreenDrag::get_position() const {
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void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
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relative = p_relative;
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}
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Vector2 InputEventScreenDrag::get_relative() const {
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return relative;
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}
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@@ -874,6 +892,7 @@ Vector2 InputEventScreenDrag::get_relative() const {
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void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
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speed = p_speed;
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}
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Vector2 InputEventScreenDrag::get_speed() const {
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return speed;
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}
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@@ -922,6 +941,7 @@ void InputEventScreenDrag::_bind_methods() {
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void InputEventAction::set_action(const StringName &p_action) {
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action = p_action;
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}
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StringName InputEventAction::get_action() const {
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return action;
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}
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@@ -929,6 +949,7 @@ StringName InputEventAction::get_action() const {
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void InputEventAction::set_pressed(bool p_pressed) {
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pressed = p_pressed;
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}
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bool InputEventAction::is_pressed() const {
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return pressed;
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}
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