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Name nodes added from drag & drop by name_casing
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@@ -5780,7 +5780,22 @@ bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_targe
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}
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void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
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child->set_name(path.get_file().get_basename());
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// Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
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String name = path.get_file().get_basename();
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switch (ProjectSettings::get_singleton()->get("editor/node_naming/name_casing").operator int()) {
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case NAME_CASING_PASCAL_CASE:
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name = name.capitalize().replace(" ", "");
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break;
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case NAME_CASING_CAMEL_CASE:
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name = name.capitalize().replace(" ", "");
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name[0] = name.to_lower()[0];
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break;
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case NAME_CASING_SNAKE_CASE:
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name = name.capitalize().replace(" ", "_").to_lower();
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break;
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}
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child->set_name(name);
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Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(ResourceCache::get(path)));
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Size2 texture_size = texture->get_size();
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