1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Added volumetric fog effect.

This commit is contained in:
Juan Linietsky
2020-08-12 22:21:01 -03:00
parent 64d859df0c
commit 079ca220e1
29 changed files with 1984 additions and 198 deletions

View File

@@ -565,6 +565,12 @@ public:
BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
BIND2(environment_set_volumetric_fog_volume_size, int, int)
BIND1(environment_set_volumetric_fog_filter_active, bool)
BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int)
BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)
BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)