You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Added volumetric fog effect.
This commit is contained in:
@@ -565,6 +565,12 @@ public:
|
||||
BIND5(environment_set_fog, RID, bool, const Color &, const Color &, float)
|
||||
BIND7(environment_set_fog_depth, RID, bool, float, float, float, bool, float)
|
||||
BIND5(environment_set_fog_height, RID, bool, float, float, float)
|
||||
BIND9(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter)
|
||||
|
||||
BIND2(environment_set_volumetric_fog_volume_size, int, int)
|
||||
BIND1(environment_set_volumetric_fog_filter_active, bool)
|
||||
BIND1(environment_set_volumetric_fog_directional_shadow_shrink_size, int)
|
||||
BIND1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)
|
||||
|
||||
BIND11(environment_set_sdfgi, RID, bool, EnvironmentSDFGICascades, float, EnvironmentSDFGIYScale, bool, bool, bool, float, float, float)
|
||||
BIND1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount)
|
||||
|
||||
Reference in New Issue
Block a user