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work in progress global illumination
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@@ -90,9 +90,10 @@ void VisualServerRaster::draw(){
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changes=0;
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VSG::rasterizer->begin_frame();
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VSG::scene->update_dirty_instances(); //update scene stuff
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VSG::rasterizer->begin_frame();
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VSG::viewport->draw_viewports();
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VSG::scene->render_probes();
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//_draw_cursors_and_margins();
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