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Added ability to override built-in actions for the editor
This adds the ability to add overrides for built-in actions (i.e. ui_*) in the editor. Also added a number of additional built-in actions for various text-related actions, gui-generic actions (like copy and paste) and graph-related actions (duplicate nodes), etc. Moved the definition of input actions to input_map, rather than in project_settings so the editor can make use of these actions as well.
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@@ -33,6 +33,8 @@
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#include "core/input/input_event.h"
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/templates/ordered_hash_map.h"
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class InputMap : public Object {
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GDCLASS(InputMap, Object);
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@@ -52,7 +54,8 @@ public:
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private:
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static InputMap *singleton;
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mutable Map<StringName, Action> input_map;
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mutable OrderedHashMap<StringName, Action> input_map;
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OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
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List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
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@@ -81,10 +84,14 @@ public:
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bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
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bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
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const Map<StringName, Action> &get_action_map() const;
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const OrderedHashMap<StringName, Action> &get_action_map() const;
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void load_from_project_settings();
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void load_default();
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String get_builtin_display_name(const String &p_name) const;
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// Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat.
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const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
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InputMap();
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};
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