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Fix always true/false values

This commit is contained in:
qarmin
2019-06-20 16:59:48 +02:00
parent 7a8dcb9a11
commit 072e40368e
32 changed files with 128 additions and 184 deletions

View File

@@ -573,13 +573,11 @@ void VisualShaderEditor::_update_graph() {
name_box->connect("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
name_box->connect("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
if (is_group) {
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
}
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
remove_btn->connect("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
Label *label = memnew(Label);