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Renamed function arguments to keep them consistent between declaration and implementation

This commit is contained in:
Wilson E. Alvarez
2017-09-14 13:49:11 -04:00
parent 8c08f2380d
commit 072e379ffe
16 changed files with 27 additions and 27 deletions

View File

@@ -56,7 +56,7 @@ class NavigationMeshEditor : public Control {
protected:
void _node_removed(Node *p_node);
static void _bind_methods();
void _notification(int p_what);
void _notification(int p_option);
public:
void edit(NavigationMeshInstance *p_nav_mesh_instance);
@@ -74,8 +74,8 @@ class NavigationMeshEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const { return "NavigationMesh"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
NavigationMeshEditorPlugin(EditorNode *p_node);