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Renamed function arguments to keep them consistent between declaration and implementation
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@@ -56,7 +56,7 @@ class NavigationMeshEditor : public Control {
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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void _notification(int p_what);
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void _notification(int p_option);
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public:
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void edit(NavigationMeshInstance *p_nav_mesh_instance);
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@@ -74,8 +74,8 @@ class NavigationMeshEditorPlugin : public EditorPlugin {
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public:
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virtual String get_name() const { return "NavigationMesh"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_node);
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virtual bool handles(Object *p_node) const;
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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NavigationMeshEditorPlugin(EditorNode *p_node);
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