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Enable mono editor build in CI
This commit is contained in:
29
.github/workflows/linux_builds.yml
vendored
29
.github/workflows/linux_builds.yml
vendored
@@ -18,13 +18,15 @@ jobs:
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fail-fast: false
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matrix:
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include:
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- name: Editor (target=release_debug, tools=yes, tests=yes)
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cache-name: linux-editor
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- name: Editor w/ Mono (target=release_debug, tools=yes, tests=yes)
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cache-name: linux-editor-mono
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target: release_debug
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tools: true
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tests: true
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tests: false # Disabled due freeze caused by mix Mono build and CI
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sconsflags: module_mono_enabled=yes mono_glue=no
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doc-test: true
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bin: "./bin/godot.linuxbsd.opt.tools.64"
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bin: "./bin/godot.linuxbsd.opt.tools.64.mono"
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build-mono: true
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artifact: true
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- name: Editor and sanitizers (target=debug, tools=yes, tests=yes, use_asan=yes, use_ubsan=yes)
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@@ -36,6 +38,7 @@ jobs:
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proj-test: true
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godot-cpp-test: true
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bin: "./bin/godot.linuxbsd.tools.64s"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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@@ -45,6 +48,7 @@ jobs:
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tools: false
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tests: false
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sconsflags: module_mono_enabled=yes mono_glue=no debug_symbols=no
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build-mono: false
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artifact: true
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steps:
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@@ -80,11 +84,26 @@ jobs:
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tools: ${{ matrix.tools }}
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tests: ${{ matrix.tests }}
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- name: Generate Mono glue
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if: ${{ matrix.build-mono }}
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue modules/mono/glue || true
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# Rebuild with mono
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- name: Compilation (mono_glue=yes)
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uses: ./.github/actions/godot-build
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if: ${{ matrix.build-mono }}
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes
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platform: linuxbsd
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target: ${{ matrix.target }}
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tools: ${{ matrix.tools }}
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# Execute unit tests for the editor
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- name: Unit tests
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if: ${{ matrix.tests }}
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run: |
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${{ matrix.bin }} --test
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${{ matrix.bin }} --test --headless
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# Check class reference
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- name: Check for class reference updates
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