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Infer shader type based on edited node

This commit is contained in:
kobewi
2021-09-17 16:35:24 +02:00
parent 0bf3204d89
commit 07065d67e1
8 changed files with 54 additions and 9 deletions

View File

@@ -108,7 +108,7 @@ protected:
static void _bind_methods();
public:
void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_mode = -1);
ShaderCreateDialog();
};