You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-22 15:06:45 +00:00
Infer shader type based on edited node
This commit is contained in:
@@ -108,7 +108,7 @@ protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
|
||||
void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_mode = -1);
|
||||
ShaderCreateDialog();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user