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Infer shader type based on edited node
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@@ -2943,7 +2943,7 @@ void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
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}
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}
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void SceneTreeDock::attach_shader_to_selected() {
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void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) {
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if (selected_shader_material.is_null()) {
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return;
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}
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@@ -2970,13 +2970,13 @@ void SceneTreeDock::attach_shader_to_selected() {
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shader_create_dialog->connect("shader_created", callable_mp(this, &SceneTreeDock::_shader_created));
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shader_create_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
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shader_create_dialog->connect("cancelled", callable_mp(this, &SceneTreeDock::_shader_creation_closed));
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shader_create_dialog->config(path);
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shader_create_dialog->config(path, true, true, p_preferred_mode);
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shader_create_dialog->popup_centered();
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}
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void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material) {
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void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) {
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selected_shader_material = p_for_material;
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attach_shader_to_selected();
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attach_shader_to_selected(p_preferred_mode);
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}
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void SceneTreeDock::open_add_child_dialog() {
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