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Mono: Fix build errors with tools=no
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@@ -121,6 +121,7 @@ class CSharpScript : public Script {
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bool placeholder_fallback_enabled;
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bool exports_invalidated;
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void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
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void _update_member_info_no_exports();
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virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
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#endif
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@@ -131,7 +132,6 @@ class CSharpScript : public Script {
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void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
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bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> ¶ms);
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void _update_member_info_no_exports();
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bool _update_exports();
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#ifdef TOOLS_ENABLED
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bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
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@@ -355,7 +355,9 @@ public:
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_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
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#ifdef TOOLS_ENABLED
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_FORCE_INLINE_ EditorPlugin *get_godotsharp_editor() const { return godotsharp_editor; }
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#endif
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static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
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static void release_script_gchandle(MonoObject *p_expected_obj, Ref<MonoGCHandle> &p_gchandle);
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