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Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization
Minor Optimization to Occlusion Culling
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@@ -32,23 +32,8 @@
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RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
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const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = {
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Vector3(0, 0, 0),
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Vector3(0, 0, 1),
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Vector3(0, 1, 0),
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Vector3(0, 1, 1),
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Vector3(1, 0, 0),
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Vector3(1, 0, 1),
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Vector3(1, 1, 0),
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Vector3(1, 1, 1)
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};
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bool RendererSceneOcclusionCull::HZBuffer::occlusion_jitter_enabled = false;
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bool RendererSceneOcclusionCull::HZBuffer::is_empty() const {
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return sizes.is_empty();
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}
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void RendererSceneOcclusionCull::HZBuffer::clear() {
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if (sizes.is_empty()) {
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return; // Already cleared
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