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Mono/C#: Several android fixes

- Added correct config file for android dllmaps.
- Fix __Internal DllImports with a dlopen fallback.
- Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo).
- Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
This commit is contained in:
Ignacio Etcheverry
2019-12-04 15:07:00 +01:00
parent 3797f19926
commit 066ae9d83b
13 changed files with 721 additions and 69 deletions

View File

@@ -206,6 +206,8 @@ def configure(env, env_mono):
env_mono.Append(CPPDEFINES=['_REENTRANT'])
if mono_static:
env.Append(LINKFLAGS=['-rdynamic'])
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
if is_apple:
@@ -281,8 +283,6 @@ def configure(env, env_mono):
libs_output_dir = get_android_out_dir(env) if is_android else '#bin'
copy_file(mono_lib_path, libs_output_dir, 'lib' + mono_so_name + sharedlib_ext)
env.Append(LINKFLAGS='-rdynamic')
if not tools_enabled:
if is_desktop(env['platform']):
if not mono_root:
@@ -292,7 +292,8 @@ def configure(env, env_mono):
elif is_android:
# Compress Android Mono Config
from . import make_android_mono_config
config_file_path = os.path.join(mono_root, 'etc', 'mono', 'config')
module_dir = os.getcwd()
config_file_path = os.path.join(module_dir, 'build_scripts', 'mono_android_config.xml')
make_android_mono_config.generate_compressed_config(config_file_path, 'mono_gd/')
# Copy the required shared libraries