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Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
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@@ -6113,7 +6113,10 @@ EditorNode::EditorNode() {
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}
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// Define a minimum window size to prevent UI elements from overlapping or being cut off.
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DisplayServer::get_singleton()->window_set_min_size(Size2(1024, 600) * EDSCALE);
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Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
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if (w) {
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w->set_min_size(Size2(1024, 600) * EDSCALE);
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}
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FileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
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EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
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