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Make AnimationTree delta argument force double in core
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@@ -854,10 +854,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
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}
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to.y = from.y;
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double len = MAX(0.0001, current_length);
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float len = MAX(0.0001, current_length);
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double pos = CLAMP(play_pos, 0, len);
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double c = pos / len;
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float pos = CLAMP(play_pos, 0, len);
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float c = pos / len;
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Color fg = get_theme_color(SNAME("font_color"), SNAME("Label"));
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Color bg = fg;
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bg.a *= 0.3;
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