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Rename float=64 SCons option to precision=double

This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
This commit is contained in:
Hugo Locurcio
2022-10-14 18:53:07 +02:00
parent ae86d907e7
commit 063637ec77
9 changed files with 25 additions and 23 deletions

View File

@@ -32,11 +32,11 @@ jobs:
proj-conv: true
artifact: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, float=64, use_asan=yes, use_ubsan=yes, linker=gold)
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
tests: true
sconsflags: dev_build=yes float=64 use_asan=yes use_ubsan=yes linker=gold
sconsflags: dev_build=yes precision=double use_asan=yes use_ubsan=yes linker=gold
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.