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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

[ENet] Explicitely destroy hosts on close

To ensure we free up the UDP port even if a script is holding a
reference to the underlying host, we need to explicitly destroy it on
close.
This commit is contained in:
Fabio Alessandrelli
2025-02-14 15:46:50 +01:00
parent b607110ad2
commit 062413fb30

View File

@@ -301,6 +301,7 @@ void ENetMultiplayerPeer::close() {
} }
for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { for (KeyValue<int, Ref<ENetConnection>> &E : hosts) {
E.value->flush(); E.value->flush();
E.value->destroy();
} }
active_mode = MODE_NONE; active_mode = MODE_NONE;