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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Fix Floating Game Window Title

This commit is contained in:
Hilderin
2025-01-19 15:45:59 -05:00
parent 7b1ed520bd
commit 05fcfede1e
6 changed files with 69 additions and 0 deletions

View File

@@ -32,7 +32,9 @@
#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/string/translation_server.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_interface.h"
@@ -203,6 +205,12 @@ void GameView::_sessions_changed() {
}
_update_debugger_buttons();
if (embedded_process->is_embedding_completed()) {
if (!embedded_script_debugger || !embedded_script_debugger->is_session_active() || embedded_script_debugger->get_remote_pid() != embedded_process->get_embedded_pid()) {
_attach_script_debugger();
}
}
}
void GameView::_instance_starting_static(int p_idx, List<String> &r_arguments) {
@@ -215,6 +223,11 @@ void GameView::_instance_starting(int p_idx, List<String> &r_arguments) {
return;
}
if (p_idx == 0 && embed_on_play && make_floating_on_play && !window_wrapper->get_window_enabled() && EditorNode::get_singleton()->is_multi_window_enabled()) {
// Set the Floating Window default title. Always considered in DEBUG mode, same as in Window::set_title.
String appname = GLOBAL_GET("application/config/name");
appname = vformat("%s (DEBUG)", TranslationServer::get_singleton()->translate(appname));
window_wrapper->set_window_title(appname);
window_wrapper->restore_window_from_saved_position(floating_window_rect, floating_window_screen, floating_window_screen_rect);
}
@@ -255,6 +268,8 @@ void GameView::_stop_pressed() {
return;
}
_detach_script_debugger();
EditorNode::get_singleton()->set_unfocused_low_processor_usage_mode_enabled(true);
embedded_process->reset();
_update_ui();
@@ -272,6 +287,7 @@ void GameView::_stop_pressed() {
}
void GameView::_embedding_completed() {
_attach_script_debugger();
_update_ui();
}
@@ -563,6 +579,36 @@ void GameView::_update_floating_window_settings() {
}
}
void GameView::_attach_script_debugger() {
if (embedded_script_debugger) {
_detach_script_debugger();
}
embedded_script_debugger = nullptr;
for (int i = 0; EditorDebuggerNode::get_singleton()->get_debugger(i); i++) {
ScriptEditorDebugger *script_debugger = EditorDebuggerNode::get_singleton()->get_debugger(i);
if (script_debugger->is_session_active() && script_debugger->get_remote_pid() == embedded_process->get_embedded_pid()) {
embedded_script_debugger = script_debugger;
break;
}
}
if (embedded_script_debugger) {
embedded_script_debugger->connect("remote_window_title_changed", callable_mp(this, &GameView::_remote_window_title_changed));
}
}
void GameView::_detach_script_debugger() {
if (embedded_script_debugger) {
embedded_script_debugger->disconnect("remote_window_title_changed", callable_mp(this, &GameView::_remote_window_title_changed));
embedded_script_debugger = nullptr;
}
}
void GameView::_remote_window_title_changed(String title) {
window_wrapper->set_window_title(title);
}
void GameView::_update_arguments_for_instance(int p_idx, List<String> &r_arguments) {
if (p_idx != 0 || !embed_on_play || !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_WINDOW_EMBEDDING)) {
return;