You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-30 16:26:50 +00:00
Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
This commit is contained in:
@@ -2140,7 +2140,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
|
||||
if (n == edited_scene) {
|
||||
edited_scene = newnode;
|
||||
editor->set_edited_scene(newnode);
|
||||
newnode->set_editable_instances(n->get_editable_instances());
|
||||
}
|
||||
|
||||
//small hack to make collisionshapes and other kind of nodes to work
|
||||
|
||||
Reference in New Issue
Block a user