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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Remove most EditorNode constructor parameters and fields

This commit is contained in:
trollodel
2022-01-27 10:36:51 +01:00
parent f5a27ee4fe
commit 05b56f316d
144 changed files with 568 additions and 714 deletions

View File

@@ -463,7 +463,6 @@ class VisualShaderEditorPlugin : public EditorPlugin {
GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
VisualShaderEditor *visual_shader_editor = nullptr;
EditorNode *editor = nullptr;
Button *button = nullptr;
public:
@@ -473,7 +472,7 @@ public:
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
VisualShaderEditorPlugin(EditorNode *p_node);
VisualShaderEditorPlugin();
~VisualShaderEditorPlugin();
};