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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Remove most EditorNode constructor parameters and fields

This commit is contained in:
trollodel
2022-01-27 10:36:51 +01:00
parent f5a27ee4fe
commit 05b56f316d
144 changed files with 568 additions and 714 deletions

View File

@@ -787,8 +787,7 @@ void Skeleton3DEditor::edit_mode_toggled(const bool pressed) {
_update_gizmo_visible();
}
Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
editor(p_editor),
Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *p_skeleton) :
editor_plugin(e_plugin),
skeleton(p_skeleton) {
singleton = this;
@@ -822,7 +821,7 @@ void fragment() {
}
)");
handle_material->set_shader(handle_shader);
Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
handle_material->set_shader_param("point_size", handle->get_width());
handle_material->set_shader_param("texture_albedo", handle);
@@ -1013,15 +1012,12 @@ void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
ERR_FAIL_COND(!skeleton);
skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
skel_editor = memnew(Skeleton3DEditor(this, skeleton));
add_custom_control(skel_editor);
}
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
skeleton_plugin = memnew(EditorInspectorPluginSkeleton);
skeleton_plugin->editor = editor;
EditorInspector::add_inspector_plugin(skeleton_plugin);