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Remove most EditorNode constructor parameters and fields
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@@ -787,8 +787,7 @@ void Skeleton3DEditor::edit_mode_toggled(const bool pressed) {
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_update_gizmo_visible();
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}
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Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
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editor(p_editor),
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Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *p_skeleton) :
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editor_plugin(e_plugin),
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skeleton(p_skeleton) {
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singleton = this;
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@@ -822,7 +821,7 @@ void fragment() {
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}
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)");
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handle_material->set_shader(handle_shader);
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Ref<Texture2D> handle = editor->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
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Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons"));
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handle_material->set_shader_param("point_size", handle->get_width());
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handle_material->set_shader_param("texture_albedo", handle);
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@@ -1013,15 +1012,12 @@ void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
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ERR_FAIL_COND(!skeleton);
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skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
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skel_editor = memnew(Skeleton3DEditor(this, skeleton));
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add_custom_control(skel_editor);
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}
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Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() {
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skeleton_plugin = memnew(EditorInspectorPluginSkeleton);
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skeleton_plugin->editor = editor;
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EditorInspector::add_inspector_plugin(skeleton_plugin);
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