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Show valid types in SceneTreeDialog
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@@ -2797,7 +2797,7 @@ void EditorPropertyNodePath::_node_assign() {
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if (!scene_tree) {
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if (!scene_tree) {
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scene_tree = memnew(SceneTreeDialog);
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scene_tree = memnew(SceneTreeDialog);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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scene_tree->get_scene_tree()->set_valid_types(valid_types);
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scene_tree->set_valid_types(valid_types);
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add_child(scene_tree);
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add_child(scene_tree);
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scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
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scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
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}
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}
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@@ -3145,7 +3145,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
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Vector<StringName> valid_types;
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Vector<StringName> valid_types;
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valid_types.push_back("Viewport");
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valid_types.push_back("Viewport");
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scene_tree->get_scene_tree()->set_valid_types(valid_types);
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scene_tree->set_valid_types(valid_types);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
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add_child(scene_tree);
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add_child(scene_tree);
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@@ -41,6 +41,7 @@
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/label.h"
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#include "scene/gui/label.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/texture_rect.h"
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@@ -1493,8 +1494,51 @@ void SceneTreeDialog::popup_scenetree_dialog() {
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popup_centered_clamped(Size2(350, 700) * EDSCALE);
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popup_centered_clamped(Size2(350, 700) * EDSCALE);
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}
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}
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void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
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if (p_valid.is_empty()) {
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return;
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}
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tree->set_valid_types(p_valid);
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HBoxContainer *hbox = memnew(HBoxContainer);
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content->add_child(hbox);
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content->move_child(hbox, 0);
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{
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Label *label = memnew(Label);
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hbox->add_child(label);
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label->set_text(TTR("Allowed:"));
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}
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HFlowContainer *hflow = memnew(HFlowContainer);
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hbox->add_child(hflow);
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hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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for (const StringName &type : p_valid) {
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HBoxContainer *hb = memnew(HBoxContainer);
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hflow->add_child(hb);
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TextureRect *trect = memnew(TextureRect);
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hb->add_child(trect);
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trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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trect->set_meta("type", type);
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valid_type_icons.push_back(trect);
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Label *label = memnew(Label);
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hb->add_child(label);
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label->set_text(type);
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label->set_auto_translate(false);
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}
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}
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void SceneTreeDialog::_update_theme() {
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void SceneTreeDialog::_update_theme() {
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filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
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filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
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for (TextureRect *trect : valid_type_icons) {
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trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")), 0));
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trect->set_texture(EditorNode::get_singleton()->get_class_icon(trect->get_meta("type")));
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}
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}
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}
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void SceneTreeDialog::_notification(int p_what) {
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void SceneTreeDialog::_notification(int p_what) {
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@@ -1551,8 +1595,8 @@ void SceneTreeDialog::_bind_methods() {
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SceneTreeDialog::SceneTreeDialog() {
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SceneTreeDialog::SceneTreeDialog() {
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set_title(TTR("Select a Node"));
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set_title(TTR("Select a Node"));
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VBoxContainer *vbc = memnew(VBoxContainer);
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content = memnew(VBoxContainer);
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add_child(vbc);
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add_child(content);
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filter = memnew(LineEdit);
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filter = memnew(LineEdit);
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filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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@@ -1560,12 +1604,12 @@ SceneTreeDialog::SceneTreeDialog() {
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filter->set_clear_button_enabled(true);
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filter->set_clear_button_enabled(true);
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filter->add_theme_constant_override("minimum_character_width", 0);
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filter->add_theme_constant_override("minimum_character_width", 0);
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filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
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filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
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vbc->add_child(filter);
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content->add_child(filter);
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tree = memnew(SceneTreeEditor(false, false, true));
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tree = memnew(SceneTreeEditor(false, false, true));
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tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
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tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
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vbc->add_child(tree);
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content->add_child(tree);
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// Disable the OK button when no node is selected.
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// Disable the OK button when no node is selected.
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get_ok_button()->set_disabled(!tree->get_selected());
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get_ok_button()->set_disabled(!tree->get_selected());
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@@ -35,6 +35,7 @@
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#include "scene/gui/tree.h"
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#include "scene/gui/tree.h"
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class EditorSelection;
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class EditorSelection;
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class TextureRect;
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class SceneTreeEditor : public Control {
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class SceneTreeEditor : public Control {
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GDCLASS(SceneTreeEditor, Control);
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GDCLASS(SceneTreeEditor, Control);
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@@ -172,10 +173,10 @@ public:
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class SceneTreeDialog : public ConfirmationDialog {
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class SceneTreeDialog : public ConfirmationDialog {
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GDCLASS(SceneTreeDialog, ConfirmationDialog);
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GDCLASS(SceneTreeDialog, ConfirmationDialog);
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VBoxContainer *content = nullptr;
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SceneTreeEditor *tree = nullptr;
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SceneTreeEditor *tree = nullptr;
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//Button *select;
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//Button *cancel;
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LineEdit *filter = nullptr;
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LineEdit *filter = nullptr;
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LocalVector<TextureRect *> valid_type_icons;
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void _select();
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void _select();
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void _cancel();
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void _cancel();
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@@ -189,8 +190,11 @@ protected:
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public:
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public:
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void popup_scenetree_dialog();
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void popup_scenetree_dialog();
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void set_valid_types(const Vector<StringName> &p_valid);
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SceneTreeEditor *get_scene_tree() { return tree; }
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SceneTreeEditor *get_scene_tree() { return tree; }
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LineEdit *get_filter_line_edit() { return filter; }
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LineEdit *get_filter_line_edit() { return filter; }
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SceneTreeDialog();
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SceneTreeDialog();
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~SceneTreeDialog();
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~SceneTreeDialog();
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};
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};
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