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Implement TextMesh resource.

Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
This commit is contained in:
bruvzg
2022-04-25 13:14:30 +03:00
parent 2f47a0747c
commit 05963674a7
9 changed files with 1059 additions and 11 deletions

View File

@@ -31,6 +31,7 @@
#include "ot_features_plugin.h"
#include "scene/3d/label_3d.h"
#include "scene/resources/primitive_meshes.h"
void OpenTypeFeaturesEditor::_value_changed(double val) {
if (setting) {
@@ -124,11 +125,14 @@ void OpenTypeFeaturesAdd::setup(Object *p_object) {
Control *ctrl = Object::cast_to<Control>(edited_object);
if (ctrl != nullptr) {
font = ctrl->get_theme_font(SNAME("font"));
} else {
Label3D *l3d = Object::cast_to<Label3D>(edited_object);
if (l3d != nullptr) {
font = l3d->_get_font_or_default();
}
}
Label3D *l3d = Object::cast_to<Label3D>(edited_object);
if (l3d != nullptr) {
font = l3d->_get_font_or_default();
}
TextMesh *tm = Object::cast_to<TextMesh>(edited_object);
if (tm != nullptr) {
font = tm->_get_font_or_default();
}
if (font.is_null()) {
@@ -205,7 +209,7 @@ OpenTypeFeaturesAdd::OpenTypeFeaturesAdd() {
/*************************************************************************/
bool EditorInspectorPluginOpenTypeFeatures::can_handle(Object *p_object) {
return (Object::cast_to<Control>(p_object) != nullptr) || (Object::cast_to<Label3D>(p_object) != nullptr);
return (Object::cast_to<Control>(p_object) != nullptr) || (Object::cast_to<Label3D>(p_object) != nullptr) || (Object::cast_to<TextMesh>(p_object) != nullptr);
}
bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {