1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Add cartesian to polar conversion functions

This commit is contained in:
pablotato
2017-10-13 01:15:45 +02:00
committed by Rémi Verschelde
parent fb801d4964
commit 054a2ac579
7 changed files with 132 additions and 22 deletions

View File

@@ -151,68 +151,74 @@
<constant name="MATH_DB2LINEAR" value="39">
Convert the input from decibel volume to linear volume.
</constant>
<constant name="MATH_WRAP" value="40">
<constant name="MATH_POLAR2CARTESIAN" value="40">
Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
</constant>
<constant name="MATH_WRAPF" value="41">
<constant name="MATH_CARTESIAN2POLAR" value="41">
Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
</constant>
<constant name="LOGIC_MAX" value="42">
<constant name="MATH_WRAP" value="42">
</constant>
<constant name="MATH_WRAPF" value="43">
</constant>
<constant name="LOGIC_MAX" value="44">
Return the greater of the two numbers, also known as their maximum.
</constant>
<constant name="LOGIC_MIN" value="43">
<constant name="LOGIC_MIN" value="45">
Return the lesser of the two numbers, also known as their minimum.
</constant>
<constant name="LOGIC_CLAMP" value="44">
<constant name="LOGIC_CLAMP" value="46">
Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
</constant>
<constant name="LOGIC_NEAREST_PO2" value="45">
<constant name="LOGIC_NEAREST_PO2" value="46">
Return the nearest power of 2 to the input.
</constant>
<constant name="OBJ_WEAKREF" value="46">
<constant name="OBJ_WEAKREF" value="47">
Create a [WeakRef] from the input.
</constant>
<constant name="FUNC_FUNCREF" value="47">
<constant name="FUNC_FUNCREF" value="48">
Create a [FuncRef] from the input.
</constant>
<constant name="TYPE_CONVERT" value="48">
<constant name="TYPE_CONVERT" value="49">
Convert between types.
</constant>
<constant name="TYPE_OF" value="49">
<constant name="TYPE_OF" value="50">
Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
</constant>
<constant name="TYPE_EXISTS" value="50">
<constant name="TYPE_EXISTS" value="51">
Checks if a type is registered in the [ClassDB].
</constant>
<constant name="TEXT_CHAR" value="51">
<constant name="TEXT_CHAR" value="52">
Return a character with the given ascii value.
</constant>
<constant name="TEXT_STR" value="52">
<constant name="TEXT_STR" value="53">
Convert the input to a string.
</constant>
<constant name="TEXT_PRINT" value="53">
<constant name="TEXT_PRINT" value="54">
Print the given string to the output window.
</constant>
<constant name="TEXT_PRINTERR" value="54">
<constant name="TEXT_PRINTERR" value="55">
Print the given string to the standard error output.
</constant>
<constant name="TEXT_PRINTRAW" value="55">
<constant name="TEXT_PRINTRAW" value="56">
Print the given string to the standard output, without adding a newline.
</constant>
<constant name="VAR_TO_STR" value="56">
<constant name="VAR_TO_STR" value="57">
Serialize a [Variant] to a string.
</constant>
<constant name="STR_TO_VAR" value="57">
<constant name="STR_TO_VAR" value="58">
Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
</constant>
<constant name="VAR_TO_BYTES" value="58">
<constant name="VAR_TO_BYTES" value="59">
Serialize a [Variant] to a [PoolByteArray].
</constant>
<constant name="BYTES_TO_VAR" value="59">
<constant name="BYTES_TO_VAR" value="60">
Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
</constant>
<constant name="COLORN" value="60">
<constant name="COLORN" value="61">
Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
</constant>
<constant name="FUNC_MAX" value="61">
<constant name="FUNC_MAX" value="62">
The maximum value the [member function] property can have.
</constant>
</constants>