1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

fixed toggelling snap mode while transforming

This commit is contained in:
janglee123
2019-03-16 13:45:39 +05:30
parent 86d6a72c97
commit 05446e8b53

View File

@@ -1021,7 +1021,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} }
_edit.mouse_pos = b->get_position(); _edit.mouse_pos = b->get_position();
_edit.snap = false; _edit.snap = spatial_editor->is_snap_enabled();
_edit.mode = TRANSFORM_NONE; _edit.mode = TRANSFORM_NONE;
//gizmo has priority over everything //gizmo has priority over everything
@@ -1772,7 +1772,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) { if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) { if (_edit.mode != TRANSFORM_NONE) {
_edit.snap = true; _edit.snap = !_edit.snap;
} }
} }
if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) { if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {