1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-10 13:00:37 +00:00

Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB

This commit is contained in:
Silc Lizard (Tokage) Renew
2024-01-28 09:11:43 +09:00
parent f6a78f83aa
commit 04dd299cba
42 changed files with 1530 additions and 681 deletions

View File

@@ -129,7 +129,7 @@ void EditorPropertyRootMotion::_node_assign() {
if (skeleton) {
HashMap<int, TreeItem *> items;
items.insert(-1, ti);
Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
Vector<int> bones_to_process = skeleton->get_parentless_bones();
while (bones_to_process.size() > 0) {
int current_bone_idx = bones_to_process[0];