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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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@@ -129,7 +129,7 @@ void EditorPropertyRootMotion::_node_assign() {
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if (skeleton) {
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HashMap<int, TreeItem *> items;
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items.insert(-1, ti);
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Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
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Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
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Vector<int> bones_to_process = skeleton->get_parentless_bones();
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while (bones_to_process.size() > 0) {
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int current_bone_idx = bones_to_process[0];
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