You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
This commit is contained in:
@@ -196,7 +196,7 @@ void BonePicker::create_bones_tree(Skeleton3D *p_skeleton) {
|
||||
|
||||
items.insert(-1, root);
|
||||
|
||||
Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
|
||||
Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("Bone"));
|
||||
|
||||
Vector<int> bones_to_process = p_skeleton->get_parentless_bones();
|
||||
bool is_first = true;
|
||||
|
||||
Reference in New Issue
Block a user