You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-14 13:41:12 +00:00
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
This commit is contained in:
@@ -850,7 +850,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
|
||||
ti->set_text(0, F->get());
|
||||
ti->set_selectable(0, false);
|
||||
ti->set_editable(0, false);
|
||||
ti->set_icon(0, get_editor_theme_icon(SNAME("BoneAttachment3D")));
|
||||
ti->set_icon(0, get_editor_theme_icon(SNAME("Bone")));
|
||||
} else {
|
||||
ti = parenthood[accum];
|
||||
}
|
||||
@@ -861,7 +861,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
|
||||
ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
||||
ti->set_text(0, concat);
|
||||
ti->set_checked(0, anode->is_path_filtered(path));
|
||||
ti->set_icon(0, get_editor_theme_icon(SNAME("BoneAttachment3D")));
|
||||
ti->set_icon(0, get_editor_theme_icon(SNAME("Bone")));
|
||||
ti->set_metadata(0, path);
|
||||
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user