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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB

This commit is contained in:
Silc Lizard (Tokage) Renew
2024-01-28 09:11:43 +09:00
parent f6a78f83aa
commit 04dd299cba
42 changed files with 1530 additions and 681 deletions

View File

@@ -850,7 +850,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
ti->set_text(0, F->get());
ti->set_selectable(0, false);
ti->set_editable(0, false);
ti->set_icon(0, get_editor_theme_icon(SNAME("BoneAttachment3D")));
ti->set_icon(0, get_editor_theme_icon(SNAME("Bone")));
} else {
ti = parenthood[accum];
}
@@ -861,7 +861,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
ti->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
ti->set_text(0, concat);
ti->set_checked(0, anode->is_path_filtered(path));
ti->set_icon(0, get_editor_theme_icon(SNAME("BoneAttachment3D")));
ti->set_icon(0, get_editor_theme_icon(SNAME("Bone")));
ti->set_metadata(0, path);
} else {