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New API for visibility in both CanvasItem and Spatial

visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
This commit is contained in:
Juan Linietsky
2017-01-13 10:45:50 -03:00
parent a2903fc51d
commit 04c749a1f0
72 changed files with 252 additions and 292 deletions

View File

@@ -53,7 +53,7 @@ void TileMapEditor::_notification(int p_what) {
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (is_visible()) {
if (is_visible_in_tree()) {
_update_palette();
}
} break;
@@ -597,7 +597,7 @@ static inline Vector<Point2i> line(int x0, int x1, int y0, int y1) {
bool TileMapEditor::forward_gui_input(const InputEvent& p_event) {
if (!node || !node->get_tileset().is_valid() || !node->is_visible())
if (!node || !node->get_tileset().is_valid() || !node->is_visible_in_tree())
return false;
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();